The Shredz64 project is an attempt to build an interface to connect the Playstation Guitar Hero controller (and any other PS controller) to the Commodore 64 computer, then create a Guitar Hero like game on the C64 utilizing the guitar controller.
So far the project has been going well! As you can see, the interface, which I call the "PSX64", is 98% functional (There are some tiny bugs which don't really impact functionality on the whole). Not only are all guitar functions mapped over successfully, but it works great for playing C64 games with a normal dual shock controller. What's more, since the same DB9 port is used, the PSX64 can be used on the Amiga, Atari and Sega Master System (All tested except SMS). Read more about the interface by clicking "PSX64 Interface" on the left.
The Shredz64 game itself is still in its infancy, but progressing nicely. You can read more about it by clicking "Shredz64 Game" on the left.
How to Play
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dpad move Duke
a fire
b jump
x duck
y escape back from menu
lefttrig strafe left
righttrig strafe right
touchscreen change weapon
select use item
start select
touchscreen look around
start+select return to menu
dldi patch .nds and copy it and defs.con, game.con, user.con, duke3d.grp and supplied duke3d.cfg to /duke3d directory of card.
REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. This program is designed as a cross-platform replacement for the original executable and uses the SDL library. Original version by Gregory Montoir, cyx@users.sourceforge.net - http://membres.lycos.fr/cyxdown/reminiscence/
Copy the original dos files into /data/flashback/Data/ directory, and
In order to hear music, you'll need the original music files (.mod) of the
amiga version. Copy them to the DATA directory and rename them like this :
Thanks to Gregory Montoir for the great engine and for releasing the source.
Thanks to Sektor for his Flashback port/update of my previous REminiscenceDS 0.1.8 version, I have tried to incorporate his changes into this new release.
Fixes in this release from PC version
release 0.1.9 (2007/03/16)
- fixed minor glitches in cutscenes
- fixed several Conrad moves
- fixed fast mode
- made game version autodetection defaulting to English
- added support for SegaCD speech files
for the DS I have add pausing the system when closing the lid, and poweroff the ds when choosing exit from menu as well as saving/loading save states, and jumping to new levels from the password menu.
Sound is alot better now with the use of my updated libSDL release which supports streaming sound.
Port of the Duke3d from the GP2x port
The home page of the NDS port is http://gpf.dcemu.co.uk .
dpad move Duke
a fire
b jump
x look up
y look down
lefttrig strafe left
righttrig strafe right
select use item
start select
touchscreen look around, change weapon
dldi patch .nds and copy it and defs.con, game.con, user.con, duke3d.grp and supplied duke3d.cfg to /duke3d directory of card. might be case sensitive with Uppercase. It still needs sound added and network support, but is playable with your own provided shareware .grp or full version .grp file.
My port of gpm to dslinux still needs some work in libgpm, so the mouse isn't working yet. And there are alot of graphicaly problems with fonts, but the graphics show up great if they fit the screen size
-- Credits to Exophase for releasing such a fine emulator that I have merely ported it to run on the dreamcast using the included C core, does not use dynarec like the psp version.
please check the other readmes.
included is a scrambled binary, game_config.txt. requires a gba bios named gba_bios.bin(you can dump it yourself, see http://wiki.pocketheaven.com/GBA_BIOS)
place your gba roms on the root of the cd and burn everything to cdr, in what ever method you need to make a bootable cd.
This is the port of Marfitude, a totally awesome cool game that you want to play. It's based off a game called Amplitude for the Playstation 2, which is totally awesomer and cooler, so you should play that first. But this game is cool too because it uses MOD files, which make anything rockin'. http://www.erestar.net/games/marfitude/
The game is playable with the keyboard and controller
U - Left laser
I - Middle Laser
O - Right Laser
Joystick and Curser keys - move back and forth
start button or ESC brings up the logo and enter brings up the menu, but the text is missing.
Add your mod files to the music folder, for quicker access create the wam files with the pc version of marfitude and put them in the wam folder Selfboot the include files. Enjoy.